In this project we create a game where you control a coloured disc and you must spin it to match the coloroured dots that are attacking!
We've created a starter project that has some custom sprites for this game.
Go to the starter project at the below link and click on the Remix button to create a copy of the project.
In this game coloured balls will move towards the disc in the middle. You need to spin the wheel to match the colour of each ball as it hits the wheel. So we'll program the left and right arrow keys on our keyboard to spin the wheel in each direction.
Add the following code to the 'wheel' sprite:
Once you've added the code, click the green flag and test if your arrow keys spin the ball!
Since your tablet or iPad doesn’t have a physical keyboard, you’ll use on-screen buttons to complete this task. Wherever the instructions in this lesson mention pressing a key, you’ll need to tap a button on the screen instead. So, while your steps are a little different, you’ll still be able to make everything happen in your project.
So for example, instead of doing either of these:
You need to add an on-screen button (like an arrow sprite) and use this code:
Now, just tap the button on the screen to perform the same action!
In the game, the balls should appear every few seconds, in a random position and start moving towards the wheel.
Add the following code to the green ball called 'Sprite1':
We don't want the balls appearing too close to the wheel as it won't give us much time to react. So to prevent this add the following code to 'Sprite1' which detects where the ball is when it's cloned and deletes it if it's too close.
Now that they're appearing randomly every few seconds we need to make them start moving towards the wheel. We've already used a block to point them at the wheel so now we just need to add this code to 'Sprite1':