👆 View a 3-minute video on how to use the Digital Skills Curriculum in your classroom.
Our curriculum supports the development of critical digital skills such as coding and robotics, preparing students for the future and fostering their growth as engaged, global digital citizens.
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From €12 per student, includes student access & teacher resources.
Get prepared for 2025/26 FAQsThe curriculum is flexible and allows schools to choose which Short Courses (Coding, Digital Media Literacy, Robotics) to offer and which levels (Basic, Intermediate, Advanced) to teach in any year, in any combination.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Introduction to Coding | Quiz | Beginner |
Unit 1 | Scratch Tutorial | Quiz Challenge | Beginner |
Unit 2 | Paddle Ball Game | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Translate | Quiz Challenge | Beginner |
Unit 2 | Shark Swim | Quiz Challenge | Beginner |
Unit 3 | Autonomous Car | Quiz Challenge | Intermediate |
Unit 4 | Pattern Creator | Quiz Challenge | Intermediate |
Unit 5 | Attack of the Dots | Quiz Challenge | Intermediate |
Unit 6 | Rocket Lander | Quiz Challenge | Advanced |
Unit 7 | Scratch Platformer | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | First Arcade Project | Quiz Challenge | Beginner |
Unit 2 | Monkey Mayhem | Quiz Challenge | Beginner |
Unit 3 | Space Shooter | Quiz Challenge | Beginner |
Unit 4 | Platform Place | Quiz Challenge | Intermediate |
Unit 5 | Arcade Build Battles | Intermediate | |
Unit 6 | Galaxy Ghosts | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Exploring Microbits | Quiz | Beginner |
Unit 2 | Microbit Step Counter | Quiz Challenge | Beginner |
Unit 3 | Reaction Timer | Quiz Challenge | Beginner |
Unit 4 | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Unit 5 | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Unit 6 | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Unit 7 | Microbit Pet | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Project Planning | Intermediate | |
Unit 2 | Project Development | Intermediate | |
Unit 3 | Project Presentation and Evaluation | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | What is Digital Media? | Quiz Challenge | Beginner |
Unit 2 | Digital Tools Overview | Quiz Challenge | Beginner |
Unit 3 | Navigating Online Spaces | Quiz Challenge | Beginner |
Unit 4 | Digital Communication Basics | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | The World of the Internet | Quiz Challenge | Beginner |
Unit 1 | How Does the Internet Work? | Quiz Challenge | Beginner |
Unit 2 | Different Types of Devices | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | What is Personal Information? | Quiz Challenge | Beginner |
Unit 1 | Why We Shouldn't Share Personal Information Online | Quiz Challenge | Beginner |
Unit 2 | Strong vs. Weak Passwords | Quiz Challenge | Beginner |
Unit 2 | The Dangers of Sharing Passwords | Quiz Challenge | Beginner |
Unit 3 | What is a Digital Footprint? | Quiz Challenge | Intermediate |
Unit 3 | How a Digital Footprint is Created | Quiz Challenge | Intermediate |
Unit 4 | Think Before You Post | Quiz Challenge | Intermediate |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Crafting Effective Search Queries | Quiz Challenge | Beginner |
Unit 2 | Identifying Reliable Sources | Quiz Challenge | Beginner |
Unit 3 | Search and Evaluate | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | What is AI? | Quiz | Beginner |
Unit 1 | Basic Interactions | Quiz Challenge | Beginner |
Unit 2 | Prompt Engineering | Quiz Challenge | Beginner |
Unit 3 | Using AI for Web Searches | Quiz Challenge | Beginner |
Unit 4 | AI Q&A | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Footprint Analysis | Intermediate | |
Unit 2 | Creating the Presentation | Intermediate | |
Unit 3 | Presenting and Reflecting | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The Adafruit NeoPixel LED Strip is a flexible, programmable strip of individually addressable RGB LEDs. Each LED can be controlled separately to display a wide range of colors and patterns.
Ideal for creative and educational projects, these strips can be used to teach students about coding, electronics, and design. By using platforms like Microbits or Arduino, students can program the LED strip to create custom lighting effects, interactive displays, or even simple animations. Perfect for classroom activities, the NeoPixel LED Strip provides a vibrant and engaging way to explore technology and creativity.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | What is a Robot? | Quiz Challenge | Beginner |
Unit 1 | History of robotics | Quiz Challenge | Beginner |
Unit 1 | Future of robotics | Quiz Challenge | Beginner |
Unit 2 | Robot anatomy | Quiz Challenge | Beginner |
Unit 2 | Robot applications | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Exploring Microbits | Quiz | Beginner |
Unit 2 | Microbit Step Counter | Quiz Challenge | Beginner |
Unit 3 | Reaction Timer | Quiz Challenge | Beginner |
Unit 4 | Microbit Fruit and Veg Piano | Quiz Challenge | Intermediate |
Unit 5 | Designing a Microbits Weather Station | Quiz Challenge | Intermediate |
Unit 6 | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Unit 7 | Microbit Pet | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Tilt Angle | Quiz Challenge | Beginner |
Unit 2 | Acceleration | Quiz Challenge | Beginner |
Unit 3 | Noise Level | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Microbit LED Strip | Quiz Challenge | Beginner |
Unit 2 | LED Strip Clapper | Quiz Challenge | Beginner |
Unit 3 | Microbit LED Strip Thermometer | Quiz Challenge | Beginner |
Unit 4 | Shooting Stars | Quiz Challenge | Intermediate |
Unit 5 | LED Flags | Quiz Challenge | Intermediate |
Unit 6 | LED Stacking | Quiz Challenge | Advanced |
Unit 7 | LED Strip Precision Game | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Project Planning | Intermediate | |
Unit 2 | Project Development | Intermediate | |
Unit 3 | Project Presentation and Evaluation | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Bat Battle | Quiz Challenge | Beginner |
Unit 2 | Monster Battle Arena | Quiz Challenge | Advanced |
Unit 5 | Donut Rush | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | The World of the Internet | Quiz Challenge | Beginner |
Unit 1 | How Does the Internet Work? | Quiz Challenge | Beginner |
Unit 2 | Different Types of Devices | Quiz Challenge | Beginner |
Unit 3 | What is Personal Information? | Quiz Challenge | Beginner |
Unit 3 | Why We Shouldn't Share Personal Information Online | Quiz Challenge | Beginner |
Unit 4 | Strong vs. Weak Passwords | Quiz Challenge | Beginner |
Unit 4 | The Dangers of Sharing Passwords | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Introduction to HTML | Quiz | Beginner |
Unit 1 | HTML Basic Elements | Quiz | Beginner |
Unit 2 | HTML Tables | Quiz | Beginner |
Unit 2 | Crafting Complex Tables | Quiz | Intermediate |
Unit 3 | HTML Lists | Quiz | Intermediate |
Unit 4 | Basics of Form Creation | Quiz | Intermediate |
Unit 4 | Advanced Input Types | Quiz | Advanced |
Unit 5 | Embedding Audio and Video | Quiz | Advanced |
Unit 6 | Introduction to CSS | Quiz | Advanced |
Unit 6 | CSS Box Model | Quiz | Advanced |
Unit 7 | CSS Text | Quiz | Advanced |
Unit 7 | CSS Fonts | Quiz | Advanced |
Unit 8 | CSS Website Layout | Quiz | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Microbit Light Clapper | Quiz Challenge | Beginner |
Unit 2 | Microbit Sounds | Quiz Challenge | Beginner |
Unit 3 | Higher or Lower Game | Quiz Challenge | Beginner |
Unit 4 | Microbit Paddle Ball | Quiz Challenge | Intermediate |
Unit 5 | Microbit Seismic and Meteorological Station | Quiz Challenge | Intermediate |
Unit 6 | Microbit Radio Messages | Quiz Challenge | Intermediate |
Unit 7 | Microbit Voting System | Quiz Challenge | Intermediate |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | An Introduction to AI Models | Quiz | Advanced |
Unit 1 | Create an Image Model | Quiz | Advanced |
Unit 2 | Scratch AI Rock, Paper, Scissors Game | Quiz Challenge | Intermediate |
Unit 3 | Create a Pose Model | Quiz | Advanced |
Unit 3 | Scratch AI Pose Space Game | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Project Planning | Intermediate | |
Unit 2 | Project Development | Intermediate | |
Unit 3 | Project Presentation and Evaluation | Intermediate |
Create digital stories, edit media content and learn to create with AI
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Digital Storytelling | Quiz Challenge | Intermediate |
Unit 2 | Image Editing Basics | Quiz Challenge | Intermediate |
Unit 3 | Video Editing Intro | Quiz Challenge | Intermediate |
Unit 4 | Audio in Digital Media | Quiz Challenge | Intermediate |
Unit 5 | Combining Media Elements | Quiz Challenge | Intermediate |
Unit 6 | Audience and Purpose | Quiz Challenge | Intermediate |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Source Credibility | Quiz Challenge | Intermediate |
Unit 2 | Spotting Bias | Quiz Challenge | Intermediate |
Unit 3 | Fact-Checking Skills | Quiz Challenge | Intermediate |
Unit 4 | Consumer Patterns Online | Quiz Challenge | Intermediate |
Unit 5 | Comparing Digital Formats | Quiz Challenge | Intermediate |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Introduction to Image Generation | Quiz Challenge | Intermediate |
Unit 2 | Prompt Engineering for Images | Quiz Challenge | Intermediate |
Unit 3 | AI for Audio and Video | Quiz Challenge | Intermediate |
Unit 4 | Ethical Considerations and Societal Impact | Quiz Challenge | Intermediate |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Planning the Piece | Intermediate | |
Unit 2 | Producing the Content | Intermediate | |
Unit 3 | Presenting and Critiquing | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Microbit Light Clapper | Quiz Challenge | Beginner |
Unit 2 | Microbit Sounds | Quiz Challenge | Beginner |
Unit 3 | Microbit Paddle Ball | Quiz Challenge | Intermediate |
Unit 4 | Microbit Seismic and Meteorological Station | Quiz Challenge | Intermediate |
Unit 5 | Microbit Voting System | Quiz Challenge | Intermediate |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Build your Traffic Lights | Quiz | Beginner |
Unit 1 | Microbit Traffic Lights | Quiz Challenge | Beginner |
Unit 2 | Traffic Light Reaction Game | Quiz Challenge | Beginner |
Unit 3 | Pedestrian Crossing | Quiz Challenge | Beginner |
Unit 4 | Build your Move Motor Sensor Car | Quiz Challenge | Intermediate |
Unit 5 | Line Following Car | Quiz Challenge | Intermediate |
Unit 6 | Move Motor Measure | Quiz Challenge | Intermediate |
Unit 7 | Traffic Lights and Car Communication | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Assemble the Smart Home | Beginner | |
Unit 2 | LED Lights | Quiz Challenge | Beginner |
Unit 3 | Temperature & Humidity Sensor | Quiz Challenge | Beginner |
Unit 4 | Motion Sensor | Quiz Challenge | Beginner |
Unit 5 | Moisture Sensor | Quiz Challenge | Beginner |
Unit 6 | Gas Sensor | Quiz Challenge | Beginner |
Unit 7 | Electronic Display (LCD) | Quiz Challenge | Beginner |
Unit 8 | Controlling a Servo | Quiz Challenge | Beginner |
Unit 9 | Controlling a Motor | Quiz Challenge | Beginner |
Unit 10 | Using Solar Power | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Project Planning | Intermediate | |
Unit 2 | Project Development | Intermediate | |
Unit 3 | Project Presentation and Evaluation | Intermediate |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Microbit Sensor Graphs | Quiz Challenge | Beginner |
Unit 2 | Creating a Microbits Alarm System | Quiz Challenge | Intermediate |
Unit 3 | Exactly 11 | Quiz Challenge | Intermediate |
Unit 4 | Microbit Finder | Quiz Challenge | Advanced |
Unit 5 | Chase the Dot | Quiz Challenge | Advanced |
Unit 6 | Microbit - Invaders | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Introduction to JavaScript | Quiz | Intermediate |
Unit 2 | JavaScript - Exactly 11 | Quiz Challenge | Intermediate |
Unit 3 | JavaScript Variables | Quiz Challenge | Intermediate |
Unit 4 | JavaScript Data Types | Quiz Challenge | Intermediate |
Unit 5 | JavaScript Operators | Quiz Challenge | Advanced |
Unit 6 | JavaScript Conditional Statements | Quiz Challenge | Advanced |
Unit 7 | JavaScript Switch Statements | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Overview of how HTML, CSS, and JavaScript Interact | Quiz | Beginner |
Unit 1 | Setting up Essential Tools | Quiz Challenge | Beginner |
Unit 2 | Scripting and DOM Manipulation | Quiz Challenge | Intermediate |
Unit 3 | Dynamic Form Validation with JavaScript | Quiz Challenge | Advanced |
Unit 4 | Integrating External Libraries and APIs | Quiz Challenge | Advanced |
Unit 5 | Interactive Quiz Game | Quiz Challenge | Advanced |
Unit 6 | Weather Web App | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | An Introduction to Python | Quiz | Intermediate |
Unit 2 | Mastering Variables | Quiz Challenge | Intermediate |
Unit 3 | Looping Around | Quiz Challenge | Intermediate |
Unit 4 | Making Decisions | Quiz Challenge | Intermediate |
Unit 5 | Operators Decoded | Quiz Challenge | Advanced |
Unit 6 | Array Essentials | Quiz Challenge | Advanced |
Unit 7 | Advanced Array Tactics | Quiz Challenge | Advanced |
Unit 8 | Function Junction | Quiz Challenge | Advanced |
Unit 9 | Scope Showdown: Local vs. Global | Quiz Challenge | Expert |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Project Planning | Intermediate | |
Unit 2 | Project Development | Intermediate | |
Unit 3 | Project Presentation and Evaluation | Intermediate |
Design interactive projects and consider the ethics and impact of digital media
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Advanced Video Editing | Quiz Challenge | Advanced |
Unit 2 | Interactive Web Design | Quiz Challenge | Advanced |
Unit 3 | Digital Portfolio Creation | Quiz Challenge | Advanced |
Unit 4 | Social Media Campaign | Quiz Challenge | Advanced |
Unit 5 | Collaborative Project | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Impact of Digital Media | Quiz Challenge | Advanced |
Unit 2 | Data Privacy Deep Dive | Quiz Challenge | Advanced |
Unit 3 | Bias in Algorithms | Quiz Challenge | Advanced |
Unit 4 | Reflecting on Digital Citizenship | Quiz Challenge | Advanced |
Unit 5 | Digital Ethics Debate | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | How AI Works | Quiz Challenge | Advanced |
Unit 2 | Advanced Prompt Engineering | Quiz Challenge | Advanced |
Unit 3 | An Introduction to AI Models | Quiz | Advanced |
Unit 3 | Create an Image Model | Quiz | Advanced |
Unit 3 | Create a Pose Model | Quiz | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Project Planning | Advanced | |
Unit 2 | Project Development | Advanced | |
Unit 3 | Showcase and Reflection | Advanced |
Explore smart homes, renewable energy, and Raspberry Pi
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
The Raspberry Pi Pico W is a microcontroller with wireless capabilities, part of the affordable and versatile Pico product line. Built on the RP2040 silicon platform, it offers high performance and flexibility. It has a dual-core processor, large memory, and unique Programmable I/O subsystem.
The Pico W features 2.4GHz wireless LAN and Bluetooth 5.2, with an on-board antenna, and supports both station and access-point modes. It's designed for both C and MicroPython developers.
Equipped with 2MB of flash memory, a power supply chip for 1.8-5.5V input, and 26 GPIO pins (including three analogue inputs), the Pico W is suitable for a wide range of applications. It's available as individual units or 480-unit reels for automated assembly.
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Rain Detector | Quiz Challenge | Advanced |
Unit 2 | Smart Climate System | Quiz Challenge | Advanced |
Unit 3 | Solar Renewable Energy | Quiz Challenge | Advanced |
Unit 4 | Gas Leakage Detector | Quiz Challenge | Advanced |
Unit 5 | Home of the Future | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Autonomous Car | Quiz Challenge | Intermediate |
Unit 2 | Tilt Remote Control Car | Quiz Challenge | Advanced |
Unit 3 | Attach the Move Motor Klaw | Quiz | Advanced |
Unit 3 | Robot Car Claw | Quiz Challenge | Advanced |
Unit 4 | Rescue Bot | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Meet Your Raspberry Pi Pico | Quiz | Advanced |
Unit 1 | Setting Up Your Pico | Quiz | Advanced |
Unit 2 | Pico's First Blink | Quiz Challenge | Advanced |
Unit 3 | Wifi Signal Strength Scanner | Quiz Challenge | Advanced |
Unit 4 | IoT Web-Controlled LED Light | Quiz Challenge | Advanced |
Unit | Lesson | Level | |
---|---|---|---|
Unit 1 | Project Planning | Intermediate | |
Unit 2 | Project Development | Intermediate | |
Unit 3 | Project Presentation and Evaluation | Intermediate |
For Transition Year we offer a range of 8-10 week modules, providing schools with the flexibility to select the modules that best suit their students’ interests and needs. Schools can choose from a variety of options, tailoring the programme to enhance skills, creativity, and personal development.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | An Introduction to Coding | Quiz | Beginner |
Lesson | Scratch Tutorial | Quiz Challenge | Beginner |
Lesson | Paddle Ball Game | Quiz Challenge | Beginner |
Lesson | Racing Car | Quiz Challenge | Beginner |
Lesson | Red v Green v Blue | Quiz Challenge | Intermediate |
Lesson | Pattern Creator | Quiz Challenge | Intermediate |
Lesson | Attack of the Dots | Quiz Challenge | Intermediate |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Rocket Lander | Quiz Challenge | Advanced |
Lesson | Project Showcase | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Exploring Microbits | Quiz | Beginner |
Lesson | Microbit Step Counter | Quiz Challenge | Beginner |
Lesson | Reaction Timer | Quiz Challenge | Beginner |
Lesson | Higher or Lower Game | Quiz Challenge | Beginner |
Lesson | Microbit Paddle Ball | Quiz Challenge | Intermediate |
Lesson | Microbit Compass and Thermometer | Quiz Challenge | Intermediate |
Lesson | Microbit Voting System | Quiz Challenge | Intermediate |
Lesson | Chase the Dot | Quiz Challenge | Advanced |
Lesson | Microbit Showcase | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | First Arcade Project | Quiz Challenge | Beginner |
Lesson | Space Dodge | Quiz Challenge | Beginner |
Lesson | Bat Battle | Quiz Challenge | Beginner |
Lesson | Space Shooter | Quiz Challenge | Beginner |
Lesson | Platform Place | Quiz Challenge | Intermediate |
Lesson | Dino Jump | Quiz Challenge | Advanced |
Lesson | Monster Battle Arena | Quiz Challenge | Advanced |
Lesson | Donut Rush | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | What is a Robot? | Quiz Challenge | Beginner |
Lesson | History of robotics | Quiz Challenge | Beginner |
Lesson | Future of robotics | Quiz Challenge | Beginner |
Lesson | Build your Traffic Lights | Quiz | Beginner |
Lesson | Microbit Traffic Lights | Quiz Challenge | Beginner |
Lesson | Build your Move Motor Sensor Car | Quiz Challenge | Intermediate |
Lesson | Line Following Car | Quiz Challenge | Intermediate |
Lesson | Move Motor Measure | Quiz Challenge | Intermediate |
Lesson | Autonomous Car | Quiz Challenge | Intermediate |
Lesson | Tilt Remote Control Car | Quiz Challenge | Advanced |
Lesson | Traffic Lights and Car Communication | Quiz Challenge | Advanced |
Lesson | Attach the Move Motor Klaw | Quiz | Advanced |
Lesson | Robot Car Claw | Quiz Challenge | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Introduction to Digital Art | Quiz | Beginner |
Lesson | Overview of digital art software and tools | Quiz | Beginner |
Lesson | Basic Navigation and Interface | Quiz | Beginner |
Lesson | Understanding the Different Types of Brushes and Tools | Quiz | Intermediate |
Lesson | Creating basic shapes | Quiz | Intermediate |
Lesson | Experimenting with Different Brush Strokes and Effects | Quiz | Intermediate |
Lesson | Introduction to Color Theory | Quiz | Intermediate |
Lesson | Using Color in Digital Art | Quiz | Intermediate |
Lesson | Digital Art Showcase | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Introduction to HTML | Quiz | Beginner |
Lesson | HTML Basic Elements | Quiz | Beginner |
Lesson | HTML Tables | Quiz | Beginner |
Lesson | Crafting Complex Tables | Quiz | Intermediate |
Lesson | HTML Lists | Quiz | Intermediate |
Lesson | Basics of Form Creation | Quiz | Intermediate |
Lesson | Advanced Input Types | Quiz | Advanced |
Lesson | Embedding Audio and Video | Quiz | Advanced |
Lesson | Introduction to CSS | Quiz | Advanced |
Lesson | CSS Box Model | Quiz | Advanced |
Lesson | CSS Text | Quiz | Advanced |
Lesson | CSS Fonts | Quiz | Advanced |
Lesson | CSS Website Layout | Quiz | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
Unit | Lesson | Level | |
---|---|---|---|
Lesson | Overview of how HTML, CSS, and JavaScript Interact | Quiz | Beginner |
Lesson | Setting up Essential Tools | Quiz Challenge | Beginner |
Lesson | Scripting and DOM Manipulation | Quiz Challenge | Intermediate |
Lesson | Dynamic Form Validation with JavaScript | Quiz Challenge | Advanced |
Lesson | Integrating External Libraries and APIs | Quiz Challenge | Advanced |
Lesson | Interactive Quiz Game | Quiz Challenge | Advanced |
Lesson | Weather Web App | Quiz Challenge | Advanced |
Lesson | Web Showcase | Advanced |
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in lessons in this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Unit | Lesson | Level | |
---|---|---|---|
Lesson | An Introduction to Python | Quiz | Intermediate |
Lesson | Mastering Variables | Quiz Challenge | Intermediate |
Lesson | Looping Around | Quiz Challenge | Intermediate |
Lesson | Making Decisions | Quiz Challenge | Intermediate |
Lesson | Operators Decoded | Quiz Challenge | Advanced |
Lesson | Array Essentials | Quiz Challenge | Advanced |
Lesson | Advanced Array Tactics | Quiz Challenge | Advanced |
Lesson | Function Junction | Quiz Challenge | Advanced |
Lesson | Scope Showdown: Local vs. Global | Quiz Challenge | Expert |
Lesson | Python Showcase | Expert |
The Senior Cycle programme offers complete support for the Leaving Certificate Computer Science subject. This includes a wide array of resources, practice questions, and exams crafted to help students build the knowledge and skills necessary to succeed in this subject.
Gain an overview of Computer Science, learn to break down problems logically, and write your first simple programs.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | What is Computer Science? | Quiz Challenge | Beginner |
Lessons | Computational Thinking & Real-World Examples | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Problem Decomposition & Abstraction | Quiz Challenge | Beginner |
Lessons | Algorithmic Thinking: Flowcharts & Pseudocode | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Basic Programming: Setting up the Environment | Quiz Challenge | Beginner |
Lessons | Programming Fundamentals: Variables & Data Types | Quiz Challenge | Beginner |
Lessons | Input/Output and Simple Conditionals | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Learn how computers store numbers and text, handle lists/arrays, and see how large datasets power simple AI.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Number Systems: Binary, Decimal, Hex | Quiz Challenge | Beginner |
Lessons | Binary Arithmetic & Conversions | Quiz Challenge | Beginner |
Lessons | Character Encoding (ASCII, Unicode) | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Data Structures Overview (Lists/Arrays) | Quiz Challenge | Beginner |
Lessons | Data for AI & Intro to Machine Learning | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Introduction to Data Ethics & Privacy | Quiz Challenge | Beginner |
Lessons | Basic Data Manipulation in Code | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Mini-Project: Data Representation & Management | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Understand how computers and networks function at a system level, plus the basics of staying secure online.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Computer Architecture (CPU, Memory, I/O) | Quiz Challenge | Beginner |
Lessons | Operating Systems Fundamentals | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Networking Basics (LAN, WAN, Protocols) | Quiz Challenge | Beginner |
Lessons | Introduction to Cybersecurity | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Practical Lab: Computer System Exploration | Quiz Challenge | Beginner |
Lessons | Case Study: Real-World Network Systems | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Create interactive programs, structure code with functions, learn to debug effectively.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Review of Basic Programming Constructs | Quiz Challenge | Beginner |
Lessons | Control Structures: Loops (for, while) | Quiz Challenge | Beginner |
Lessons | Conditional Statements (If/Else, Switch) | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Functions & Procedures | Quiz Challenge | Beginner |
Lessons | Data Structures: Lists/Arrays in Depth | Quiz Challenge | Beginner |
Lessons | Introduction to Debugging & Testing | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Version Control Basics (Git) | Quiz Challenge | Beginner |
Lessons | Mini-Project: Putting It All Together | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Build and style websites, add interactive features, and understand how to design responsibly.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | HTML Basics: Structure & Tags | Quiz Challenge | Beginner |
Lessons | CSS Fundamentals: Styling Web Pages | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Introduction to JavaScript | Quiz Challenge | Beginner |
Lessons | Accessibility & Ethical Web Design | Quiz Challenge | Beginner |
Lessons | Interactive Web Elements | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Mini-Project: Simple Website or Web App | Quiz Challenge | Beginner |
Lessons | Review & Extension Activities | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Deepen your coding with OOP, see how algorithms are optimized (Big O), and build a simple AI model
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Object-Oriented Programming Overview | Quiz Challenge | Beginner |
Lessons | Classes & Objects in Practice | Quiz Challenge | Beginner |
Lessons | Advanced Data Structures & Recursion | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Searching, Sorting & Complexity | Quiz Challenge | Beginner |
Lessons | Introduction to AI & Machine Learning | Quiz Challenge | Beginner |
Lessons | Building & Evaluating a Simple ML Model | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Mini AI Project | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Learn how real software is planned and managed. Work in teams to prototype, track tasks, handle merges in Git, and understand licensing.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | SDLC & Agile Methodologies | Quiz Challenge | Beginner |
Lessons | Requirements & Prototyping | Quiz Challenge | Beginner |
Lessons | Collaboration Tools & Techniques (Git Branching) | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Licensing & Copyright in Software | Quiz Challenge | Beginner |
Lessons | Project Planning & Risk Management | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Mini-Project: Collaborative Software Build | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Develop your project idea, set clear goals, and start coding.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Coursework Overview & Topic Selection | Quiz Challenge | Beginner |
Lessons | Detailed Requirements Gathering & Scope | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Design & Prototyping Workshop | Quiz Challenge | Beginner |
Lessons | Iterative Development Session 1 | Quiz Challenge | Beginner |
Lessons | Testing & Feedback Loop 1 | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Progress Check & Reflection | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Finalise your project, ensure it’s fully tested and documented, and submit it officially.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Final Feature Implementation | Quiz Challenge | Beginner |
Lessons | Testing & Debugging Workshop | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Documentation & Technical Report Writing | Quiz Challenge | Beginner |
Lessons | Peer Review & Final Feedback | Quiz Challenge | Beginner |
Lessons | Coursework Submission & Reflection | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Revisit everything—data, programming, systems, ethics—and practice with past exam papers, mock tests, and final exam techniques.
Students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Core Concepts Recap: Data & Programming | Quiz Challenge | Beginner |
Lessons | Practices & Principles Recap | Quiz Challenge | Beginner |
Lessons | Exam-Style Questions & Techniques | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Mock Test & Analysis | Quiz Challenge | Beginner |
Lessons | Individual Support & Targeted Revision | Quiz Challenge | Beginner |
Unit | Lesson | Level | |
---|---|---|---|
Lessons | Final Review & Confidence Building | Quiz Challenge | Beginner |
Lessons | Lab Practice & Revision | Quiz Challenge | Beginner |
Students can use any of the following devices to access and use the Digital Skills Curriculum:
No you don't need to install any software. Students view the modules and lessons of the curriculum using a web browser.
The Digital Skills Curriculum costs the following per student for a full school year:
Yes, not every school has one device per student and in those cases students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Some of our digital skills curriculum modules require additional equipment to enhance the learning experience. These modules are designed to engage students with hands-on activities that complement the digital skills being taught. If your school does not have the necessary equipment, we can provide it for an additional cost. Please contact us for a detailed list of required equipment and associated pricing to ensure your students have everything they need for a comprehensive learning experience.
No prior coding experience is required to use the Digital Skills Curriculum. It's designed to be accessible and engaging for beginners and advanced learners alike.
At the beginning of grade there's an optional introduction module that's for beginner students. This introduces them to coding & digital skills and ramps them up so they can continue with the main modules of that grade.
No you don't need to do all the modules.
Schools can decide how much they want to do. Some schools might just do one module in the school year whilst others have more regular digital skills classes and do all three modules.
Many schools face this challenge, and our curriculum and platform are designed to accommodate mixed-age or split classes.
You have a few options for how to use the curriculum, depending on what works best for your students:
Additionally, if some students progress quickly, they can always move on to the next level of modules as needed.
Yes, the Digital Skills Curriculum is covered by the government school book scheme. This scheme, which has been expanded to include all Junior Cycle and primary school students, ensures that schoolbooks and core classroom resources are provided free of charge
The ISBN (International Standard Book Number) for the Coding Ireland Digital Skills Curriculum is 978-1-0369-1395-3.
"To date, the platform has had a very positive impact on our students' learning. Students are now more engaged with current up-to-date and relevant content."
1st Year, Naas CBS
"Yes, it allows for self-paced learning and the projects are pitched at a good level. It also allows for differentiation as children can do additional tasks once the main learning outcomes have been reached"
6th Class, Ballycroneen NS
"Yes, I would absolutely recommend the platform to other teachers. It transforms coding into an engaging, enjoyable experience for students while supporting teachers with valuable insights into student progress, making it easy to support and guide each learner effectively."
4th Class, Castle Park School
"I appreciate the progress tracking tools the most. They allow me to quickly identify and address any learning gaps, ensuring all students are on track and improving in their coding abilities."
4th Class, Castle Park School
"We would highly recommend the platform to other teachers simply because it helps engage students and includes lesson plans, assessments, powerpoints and teaching & learning resources."
1st Year, Naas CBS
"Yes, I would definitely recommend the Digital Skills Curriculum to other teachers. It's not only engaging for students but also offers the structure and resources teachers need to provide effective differentiation and support for all learners, helping students build skills and confidence from day one."
Transition Year, Goatstown Educate Together Secondary School
"I love that the platform's format and level are perfectly suited to my students' needs, and the variety of fantastic topics keeps them excited. It has also made my life as a teacher easier by simplifying lesson planning, so I no longer have to worry about preparing lessons during the summer."
3rd Year, Oatlands College
"The Coding Ireland platform is user friendly for both teachers and students. It provides endless amounts of resources and guides to help every step of the way. Coding can be a daunting prospect to students at first but thanks to the Coding Ireland platform our students have come to enjoy our lessons immensely. I could not recommend the platform enough."
5th Class, Willow Park School
"The Digital Skills Curriculum has had a hugely positive impact in my classroom. Within just a few weeks, my first-year students have gained basic knowledge in JavaScript, which has created an exciting buzz around coding. Having a structured and accessible resource has been instrumental in supporting their progress."
Transition Year, Goatstown Educate Together Secondary School
"What I like most about the platform is that it's easy to use and follow. Checking on the students progress or what they might be stuck on is a great tool also."
2nd Year, Coláiste Ghlór na Mara
"This platform has had a great impact on our students learning. It's great to have a curriculum and program for them to follow which they can test themselves on at the end with a quiz."
2nd Year, Coláiste Ghlór na Mara
"Coding Ireland has been a wonderful addition to our school curriculum in Willow Park."
5th Class, Willow Park School
"The Coding Ireland platform has made a significant impact on my students' learning by making coding fun and accessible for everyone in the classroom. It's helped them not only learn coding skills but also build confidence as problem-solvers and critical thinkers."
4th Class, Castle Park School
"I would recommend this platform to other teachers because it combines engaging, student-friendly content with a teacher-friendly format, allowing educators to focus more on supporting students rather than spending extra time on planning. It's been a valuable addition for both my students and myself."
3rd Year, Oatlands College
"I appreciate the constant bank of knowledge the curriculum provides, which students can refer to as they move through each step. This feature enables me to differentiate effectively, catering to a variety of learning needs within the classroom."
Transition Year, Goatstown Educate Together Secondary School
"We like the way everything is bundled in one simple to use platform, for all our coding teachers to easily access, working from one plan."
1st Year, Naas CBS
"Integrating the Coding Ireland platform has transformed how my students learn. They genuinely enjoy the engaging content, and it keeps them interested and motivated, making a noticeable difference in their learning experience."
3rd Year, Oatlands College
"It has had a great impact on our students' learning. It has allowed them to gain experience and new skills in STEM education and has given them an insight into the basics of coding and robotics."
6th Class, Ballycroneen NS
"The platform has had a significant impact on my students' learning. The interactive lessons and hands-on projects kept them engaged and helped them build real-world coding skills."
Transition Year, Rathdown School
"I would recommend the platform to other teachers because it's user freindly for teachers of all ability/backround in coding. It provides an easy to use curriculum and layout which makes it easier for teachers to plan classes/activities."
2nd Year, Coláiste Ghlór na Mara
"I would highly recommend this platform to other teachers. It's a powerful tool for teaching coding, whether you're working with beginners or students with some prior experience. The platform's user-friendly interface, interactive lessons, and real-world projects make it easy to integrate into the classroom, and it's designed in a way that supports a variety of learning styles."
Transition Year, Rathdown School
"What I like most about the platform is its student-friendly design. Students follow a step by step tutorial for each project. I also like the flexibility Coding Ireland offers. It allows students to work at their own pace, which is great for learners at different skill levels."
Transition Year, Rathdown School