Today, you'll be guiding your students through a series of interactive activities designed to help them grasp the concept of 'if/then' statements. This lesson builds on their understanding of sequencing from previous lessons and is a crucial step toward understanding conditional logic, which is fundamental in coding.
The format of this lesson is:
Introduce the game to the students by explaining that they will be playing a game similar to Simon Says, but this time using the word "if". Start with simple instructions that include "if," such as:
Refer to the teacher notes for a longer list of 'if' commands that you can use during the game.
Encourage the students to select the option they think best fits the situation and take a vote to see what they should do next. Repeat this process with additional examples to reinforce the concept of "if" and "then" statements.
Begin by printing and distributing the 'If/Then' Activity Worksheet (β‘οΈ)to your class.
For this worksheet, students must draw what they believe would happen in different scenarios.
Display the worksheet on the whiteboard so that everyone can follow along. Start with the first image, which shows 'If it is raining.' Engage the students by asking what they think might happen next in this scenario. Encourage responses like using an umbrella, putting on a coat, splashing in puddles, or staying inside.
Draw the class's chosen answer in the 'Then' box on your whiteboard.
Allow the students to draw their own answers into the 'Then' box on their worksheets.
Continue this process with the remaining two 'if' scenarios, encouraging discussion about the students' explanations and illustrations.