Look at this list of numbers on the board: 2, 5, 8, 11, ...
What number do you think comes next? And the one after that? How are you working it out?
Write the four numbers on the IWB with space after the last one. Take three hands-up answers, not open call-outs. Listen for pupils saying 'it goes up by three' — that's the seed for the lesson.
Don't confirm an answer yet. Park their predictions on the board so we can come back to them in Watch and Notice.
Watch four function machines on the IWB. A number goes in the top, the rule changes it, a new number comes out the bottom. The output of one then feeds back in to make the next term of the sequence.
Watch the first one — two in gives five, then five in gives eight, then eight in gives eleven. Each number that comes out is the next term in the sequence, and it becomes the next input.
A sequence that grows fast: 1, 2, 4, 8. Notice how the jumps get bigger each time.
A sequence that shrinks: 50, 45, 40, 35. The rule still applies every step.
A trickier two-step rule: 1 becomes 3, then 7, then 15. Two things happen each time — first double, then add one.
Lock-in: before moving on, the class should be able to say what is hiding in each machine in one short sentence.
Now we drive the machine ourselves. The rule on screen is +3, and we're starting from 2.
One of you will come up and type 2 into the machine. Before we tap Send through, let's all predict together what will come out. Then we take that answer, put it back in, and keep the sequence going for three more terms.
When we've finished that sequence, we'll try a new starting input — 7 — and build a fresh sequence with the same +3 rule.
This round is for talking it through together — pupils take turns at the board and the class agrees or corrects out loud. We stay on the +3 rule for the whole step so pupils get sustained practice with the chain-the-output idea.
Call a pupil up, ask them to enter 2, and ask the class 'what will come out?' Wait for a chorus before tapping Send through. Then feed 5 back in. Then 8. The class should be able to call 11, 14, 17 before the machine confirms.
Then a second pupil comes up and starts a fresh sequence from 7. Same rule, different start: 7, 10, 13, 16, 19. Pupils should notice the rule does the same thing every time, no matter where we start.
In your maths copy, write each of these four sequences down a column, one under the other. For each sequence, continue it for two more terms, then write the rule you spotted in words underneath (for example: add 3 each time).
Underline the rule on each one.
Walk the room glancing at the two extra terms and the rule sentence — this is whole-class copybook practice, not marking. The trickiest one to put into words is double then add 1; if pupils write '×2 + 1' that's fine too. The point is they can name it.
Five minutes is tight but workable. If pupils are still on the first or second sequence at the four-minute mark, call time at two sequences and set the other two for home. The skill we're building is naming the rule cleanly, not finishing the column.
Now we work through hidden-rule machines. The rule is hiding behind a question mark — we can only see a few input-output pairs.
One of you will come up and try a test number — pick something the machine hasn't shown us yet. Watch what comes out, and together we'll work out the rule hiding inside. When we all agree, we'll tap Show rule to see if we got it.
We'll do five of these together. The last one is a stretch — two things happen each time, so single-rule guesses won't fit. The title will change when we reach it, so you'll know to widen your thinking.
This round is the practice bank — pupils take turns at the board, check each answer, and the class confirms before moving on.
The five rules the interactive cycles through are +3, ×4, +7, ×5, and the stretch double then add 1. The extension bank holds three more two-step rules (×6; ×3 then −2; ×2 then +3) and the homework bank has +4, ×3, −6, +10, and a two-step ×2 then +1 for at-home practice. The last challenge in the main bank is genuinely harder — single-rule guesses won't fit. Listen for pupils saying 'it's not just times two, because two should give four, but two gives five' — that's the moment two operations click.
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