Scratch Jr
Beginner
30 mins
Teacher led
What you need:
iPad/Tablet

Double the Fun: Adding a Friend for a Walk

This step-by-step lesson guides Junior Infants through using Scratch Jr. They will recap on previous knowledge, learn to add a second character, complete a challenge of making characters walk together, learn a trick for advanced coding, and have free play time.
Learning Goals Learning Outcomes

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    1 - Scratch Jr Recap

    Read through the Scratch the Cat Slideshow with your class. 

    The slideshow will remind students how to add motion blocks, change backgrounds and set up today's lesson, adding new characters!

    2 - Working with two Characters

    Tell the students that today’s challenge is to add a new character to their project. They will learn how to make Scratch the Cat go on an adventure with a friend!

    Demonstrate how to add a second character to the project (Use our videos to show the class!):

    • Tap on the "plus" icon in the character area to open the character library.
    • Browse through the characters and choose one (like Tic, the blue character).
    • Select the character, and it will appear on the stage alongside Scratch.

    It's important to teach the students how to code each character separately because in Scratch Junior, each character needs its own set of instructions. They will have to input the code for each character individually to make sure both Scratch and his friend move together correctly.


    3 - Today's Challenge

    Explain that the challenge is to make both Scratch the Cat and the new character walk together across the beach background.

    Show them our example of how to create a sequence of movement blocks for each character, making sure they move in sync. For example, both characters can have  the same amount of "move forward" blocks.

    Give the students time to create their walking sequences for both characters. Encourage them to experiment with different numbers and movements to see how they can make the characters walk smoothly together.


    4 - Free Play

    If students finish early, encourage them to explore the app in free play. They can try adding more characters, changing the background again, or creating new adventures for Scratch and his friend.

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    Copyright Notice
    This lesson is copyright of Coding Ireland. Unauthorised use, copying or distribution is not allowed.
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