Unplugged Lesson
Beginner
30 mins
Teacher led
What you need:

Grid Masters: Exploring the 5x5 Adventure

In this interactive lesson, you'll navigate a character on a 5x5 grid, enhancing your problem-solving skills and spatial awareness. You'll play a fun 'Robot Statues' game, review the 4x4 grid, and then move onto the 5x5 grid. You'll explore different themes like letters, animals, and sports, learning at your own pace.
Learning Goals Learning Outcomes

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    1 - Introduction

    Welcome to the third part of our series on 'Navigating a Character on a Grid'. In this lesson, we will expand our grid from a 4x4 to a 5x5 grid. This will challenge the students to think more critically and improve their problem-solving skills.

    Students will continue to practice moving a character to different colors, letters, and animals on the grid. This will help reinforce their understanding of directions and spatial awareness. They will also complete a worksheet activity to further solidify their understanding.

    This lesson is designed to be interactive and fun, using games and activities to engage the students. It is self-guided, allowing students to learn at their own pace. The lesson concludes with a check-up session where students can test their commands on the interactive whiteboard.

    Let's get started!

    2 - Robot Statues

    Start by explaining to the students that they will be playing a game where they act like robots, responding to commands just as if they were programmed.

    One student will be the "programmer/leader," giving commands while facing away from the class, and the rest of the students will be the "robot" who must follow these commands exactly.

    As a class, decide on a 2/3 simple commands that the programmer can use. For example, if the programmer lifts their left arm, everyone will jump; if they clap their hands, everyone will touch their nose. Make sure the commands are clear and easy to remember.

    To start the game, the programmer will stand facing away from the class. While facing away, they will perform one of the agreed-upon commands, and the robots must respond by following the command. At any moment, the programmer can turn around to face the class. When this happens, all the robots must immediately freeze like statues. If anyone is caught moving after the programmer turns around, they may sit down and are out of the game for that round (this is optional).

    As the game goes on, you can introduce more complex commands or combinations of commands to make things more challenging. After a few rounds, you can switch roles so different students get the chance to be the programmer.

    3 - 4X4 Grid Review

    Review the 4x4 grid activity by gathering the students and reminding them of the previous lesson where they moved a character on a 4x4 grid using right, left, up, and down arrows.


    4 - Introducing 5X5 Grids

    Begin by explaining the new grid to the students. Show the 5x5 grid on the interactive whiteboard and explain that today they will be using a bigger grid, which has 5 squares across and 5 squares down. 

    Complete several attempts of the tasks as a whole class before giving individual students an opportunity to input the commands on their own. 

    5 - 5x5 Letter Grid

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