Game Arcade
Advanced
60 mins
Teacher/Student led
150 points
What you need:
Chromebook/Laptop/PC or iPad/Tablet

Maze Madness

In this lesson, students will learn to create an engaging arcade game using MakeCode Arcade. They will design a character, control it with buttons, draw a maze for navigation, and set a game goal. The lesson also covers skills like sprite creation, coding for character movement, maze design, camera control, and game-winning conditions.
Learning Goals Learning Outcomes Teacher Notes Lesson Files

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    1 - Introduction

    Welcome to the 'Maze Madness' lesson! In this exciting lesson, we are going to create a fun arcade game using MakeCode Arcade. You will learn how to create a character, control it with buttons, draw a maze for the character to navigate, and set a goal for the game. Are you ready to start this coding adventure? Let's go!

    2 - Create a new Arcade project

    Go to the https://arcade.makecode.com website and create a new project.

    3 - Create a sprite

    Next create a sprite for your character that you will control and navigate through the maze.

    Add the following code to your project and then design a character using the sprite editor.

    let mySprite = sprites.create(img`
        . . . . . . . . . . . . . . . . 
        . . . . . . . . . . . . . . . . 
        . . . . . . . . . . . . . . . . 
        . . . . . . 7 7 . . . . . . . . 
        . . . . 7 7 7 7 7 . . . . . . . 
        . . . . 7 7 7 5 7 7 . . . . . . 
        . . . . 7 7 7 7 7 7 . . . . . . 
        . . . . 7 7 7 7 7 7 . . . . . . 
        . . . . . . 7 7 . . . . . . . . 
        . . . . . . 7 7 . . . . . . . . 
        . . . . . 7 7 7 7 7 . . . . . . 
        . . . . . . 7 . . . . . . . . . 
        . . . . . . 7 . . . . . . . . . 
        . . . . . 7 7 7 . . . . . . . . 
        . . . . 7 7 . 7 7 . . . . . . . 
        . . . . . . . . . . . . . . . . 
        `, SpriteKind.Player)

    4 - Move with the buttons

    Now let's control our player with the buttons.

    Add the following new code:

    let mySprite = sprites.create(img`
        . . . . . . . . . . . . . . . . 
        . . . . . . . 7 7 . . . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . 7 7 7 . 7 7 . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . . 7 7 7 7 . . . . . . 
        . . . . . . . 7 . . . . . . . . 
        . . . . 7 7 7 7 7 7 7 . . . . . 
        . . . . . . . 7 . . . . . . . . 
        . . . . . . . 7 . . . . . . . . 
        . . . . . . 7 7 7 7 7 . . . . . 
        . . . . . 7 7 . . . 7 7 . . . . 
        `, SpriteKind.Player)
    controller.moveSprite(mySprite)
    
    
    Once you've added the new code, test that you can move your player sprite with the joystick or your keyboard arrow keys.

    5 - Draw your maze

    Now let's draw the maze that our character will need to go through.

    Add the following new code:

    let mySprite = sprites.create(img`
        . . . . . . . . . . . . . . . . 
        . . . . . . . 7 7 . . . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . 7 7 7 . 7 7 . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . 7 7 7 7 7 7 . . . . . 
        . . . . . . 7 7 7 7 . . . . . . 
        . . . . . . . 7 . . . . . . . . 
        . . . . 7 7 7 7 7 7 7 . . . . . 
        . . . . . . . 7 . . . . . . . . 
        . . . . . . . 7 . . . . . . . . 
        . . . . . . 7 7 7 7 7 . . . . . 
        . . . . . 7 7 . . . 7 7 . . . . 
        `, SpriteKind.Player)
    controller.moveSprite(mySprite)
    tiles.setCurrentTilemap(tilemap`level6`)
    
    

    Then click on the grey box in the set tilemap to block, this will open up the tile map editor which you can use to create a simple maze.

    You should now have a maze in your game. Make your character move around the maze and you will notice that your character can walk through the walls.



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