Begin by inviting a few quick examples of familiar games (e.g., Snakes & Ladders, Uno, etc.) and how pupils learned themβby watching, from friends, or by reading a rule card.
Prompt a short discussion on why games need clear rules: they keep play fair, predictable, and safe; they stop arguments; and they let everyone know what to do next.
Ask pupils to recall a time a game felt confusing because a rule wasnβt clear.
On the board, create four headings: Setup, Turns, If β Then rules, and How to win.
Capture one simple example under each heading so everyone can see the structure of a game.
For example with Snakes and Ladders:
Setup β Use a simple path board with START and FINISH, one counter per player, and one die. All counters begin on START.
Turns β On your turn, roll the die and move your counter forward that number of squares. Play passes clockwise.
If β Then rules β If you land on the foot of a ladder, then move up to the top of that ladder. If a you land on the head of a snake, then move it down to the tail.
How to win β The first player to reach the FINISH square wins.
Now we are going to play a game similar to snakes and ladders but the rules are slightly different. Read through these rules with your class and play this game below in the next step!
Setup β Use a 5Γ5 grid with a single path from START to FINISH at opposite ends (like Snakes & Ladders). Place two counters (Teacher, Class) and one die. Use the interactive board attached in the next step on your screen.
Turn order β Teacher and Class alternate. On your turn, roll the die and move that many squares along the path.
If β Then rules β
If BLUE, then move forward +2.
If RED, then move back β1.
If GREEN, then move forward +5.
If BLACK, then move back β3.
Otherwise, no effect.
How to win β First counter to reach FINISH wins (no exact roll required).
Now itβs their turn to design.
Tell pupils theyβll make their own version of the colour-rules game using the downloadable board template (attached).
Put them in pairs or threes, give each group a template, a die, and counters, then ask them to customise the board with 3β4 colours and write a mini rule set using the same headings: Setup, Turn order, If β Then rules (colours map to in-game effects like move +2 / β1, roll again, swap), and How to win.
Custom Ideas