Unplugged Lesson
Beginner
40 mins
Teacher/Student led
+130 XP
What you need:
IWB/Projector/Large Screen

Mini Project

In this lesson, you'll explore how games teach rules by discussing familiar examples and the importance of clear instructions. Then, follow steps to play a demo game, design your own board, write a rule book, and test your creation with peers.
Learning Goals Teacher Notes

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    1 - How games teach rules

    Begin by inviting a few quick examples of familiar games (e.g., Snakes & Ladders, Uno, etc.) and how pupils learned themβ€”by watching, from friends, or by reading a rule card.

    Prompt a short discussion on why games need clear rules: they keep play fair, predictable, and safe; they stop arguments; and they let everyone know what to do next. 

    Ask pupils to recall a time a game felt confusing because a rule wasn’t clear.

    2 - The importance of Rule Books

    On the board, create four headings: Setup, TurnsIf β†’ Then rules, and How to win.

    Capture one simple example under each heading so everyone can see the structure of a game.

    For example with Snakes and Ladders:

    Setup β€” Use a simple path board with START and FINISH, one counter per player, and one die. All counters begin on START.

    Turns β€” On your turn, roll the die and move your counter forward that number of squares. Play passes clockwise.

    If β†’ Then rules β€” If you land on the foot of a ladder, then move up to the top of that ladder. If a you land on the head of a snake, then move it down to the tail

    How to win β€” The first player to reach the FINISH square wins.

    3 - Demo game — Colour Rules Board

    Now we are going to play a game similar to snakes and ladders but the rules are slightly different. Read through these rules with your class and play this game below in the next step!

    Setup β€” Use a 5Γ—5 grid with a single path from START to FINISH at opposite ends (like Snakes & Ladders). Place two counters (Teacher, Class) and one die. Use the interactive board attached in the next step on your screen.

    Turn order β€” Teacher and Class alternate. On your turn, roll the die and move that many squares along the path.

    If β†’ Then rules β€”

    • If BLUE, then move forward +2.

    • If RED, then move back βˆ’1.

    • If GREEN, then move forward +5.

    • If BLACK, then move back βˆ’3.

    • Otherwise, no effect.

    How to win β€” First counter to reach FINISH wins (no exact roll required).

    4 - Build Your Own Game: Customise the Board

    Click Fullscreen to Play!

    5 - Build Your Own Game: Write the Rule Book

    Now it’s their turn to design.

    Tell pupils they’ll make their own version of the colour-rules game using the downloadable board template (attached).

    Put them in pairs or threes, give each group a template, a die, and counters, then ask them to customise the board with 3–4 colours and write a mini rule set using the same headings: Setup, Turn order, If β†’ Then rules (colours map to in-game effects like move +2 / βˆ’1, roll again, swap), and How to win.

    Custom Ideas

    • Move +1
    • Move +2
    • Move βˆ’1
    • Move βˆ’2
    • Roll again
    • Skip next turn
    • Swap places with another player
    • Jump to next star/special square
    • Go back to the previous star/special square
    • Shortcut to the start of the next row
    • Shield (ignore the next β€œmove back”)
    • Block the square you just left (one turn)

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    Copyright Notice
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