In this lesson, your students will learn about more ways to make decisions using conditionals. They will use if, else-if, and else. They will also learn about AND and OR to check more than one thing at a time.
This is like deciding what to wear based on the weather and if it's a school day.
Prepare for fun unplugged activities they can do with paper and pencil or by acting them out. Let's get started!
Ask pupils to complete these if → then sentences on mini-whiteboards or in copybooks. Read one at a time, give 30–45 seconds to write, then sample two clear responses before moving on. Encourage specific, safe actions.
If it’s raining at break, then ________.
If your pencil breaks, then ________.
If you spill water, then ________.
If the crossing light is red, then ________.
If you finish your work, then ________.
Why this matters.
Wrap by pointing out that if/then is how we make quick, sensible choices: the condition (if) decides the action (then).
In coding, this is exactly how computers choose what to do next; in class life, it keeps routines predictable, safe, and fair.
Now introduce “else.”
Explain that else means “otherwise”—what to do when earlier conditions are not true.
Classroom example:
Breaktime planner
If it’s raining, then stay indoors for quiet games.
Else use the playground.
Now we will introduce the students to Flowcharts.
Flowcharts are a quick map of a process. You start at the top, read each short step or question, and follow the arrows until you reach what to do. It helps us see what comes first/next and how a choice changes the path.
Have a look at this Flowchart of the 'Breaktime planner' that we did in the previous step.
Explain to students that flowcharts are often more complex than one step.
Now we’ll build a three-tier one where you may answer two or three questions before you reach an outcome.”
Complete this flowchart with your class: