Unplugged Lesson
Beginner
45 mins
Teacher/Student led
+50 XP
What you need:
IWB/Projector/Large Screen

The Ghost who liked Sweets

Get ready for a spooky Halloween adventure! In this lesson, you'll learn to give clear instructions by helping a friendly ghost find hidden sweets. Follow step-by-step activities to practise logical thinking and coding skills with a festive twist.
Learning Goals Learning Outcomes Teacher Notes

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    1 - Introduction

    Welcome to the Halloween Directions lesson! Today, we're going to have spooky fun while learning about giving and following clear instructions. You'll help a friendly ghost find hidden sweets by giving precise directions. This is just like telling a computer what to do in coding – one step at a time!

    Explain to your students that computers only understand exact instructions, so we need to be clear and logical. If we get it wrong, the ghost might get lost! Let's start our Halloween adventure.

    2 - Ghost Says

    Let’s start with a Halloween twist on a classic listening game!
    We’re going to play Ghost Says to practise following instructions exactly.

    Remind the class of the key rule:
    You only move if the instruction begins with “Ghost says…”
    If the ghost doesn’t say it, stay still! That’s what makes the command “valid.”

    Play a few spooky rounds together:

    • “Ghost says, boo like a ghost!”

    • “Ghost says, flap your arms like bat wings!”

    • “Float like a ghost.” (Trick — no “Ghost says!”)

    • “Ghost says, spin around!”

    Click on teacher notes to see more halloween themed instructions!

    3 - The Ghost Who Loved Sweets

    Click full screen to read through this story with your class.

    The Ghost Who Loved Sweets

    Cover - The Ghost Who Loved Sweets
    Ghost on Halloween night

    On Halloween night, in the glow of the moon,
    A ghost floated out shouting loudly, “BOO!”

    Ghost trying to scare people

    He tried to scare children, he tried to scare cats,
    But they all just giggled and tipped their hats!

    Ghost getting sweets

    “Cool costume!” they said, “You look such a treat!”
    And dropped in some chocolate, toffees, and sweets.

    Ghost enjoying sweets

    He tasted one toffee — so chewy, so neat!
    And decided that scaring could never beat sweets!

    4 - Guide the Ghost

    In this activity, students will help the ghost reach the sweets by giving clear step-by-step directions on the 3x3 grid below.

    Explain that the ghost can only move one square at a time, and it will only do exactly what they say — just like a computer following code.

    Ask the class which way the ghost should go first, using words like up, down, left, and right. Move the ghost on the board as they give each instruction.

    Finish by pointing out that they just created a sequence of instructions — the same kind of thinking used in coding! Basic Sequencing Grid

    🎉 SPOOKTACULAR! 🎉
    The friendly ghost found the tasty treats!

    👻 Basic Sequencing Grid 🍬

    Use the arrows to program the ghost's path to the sweets, then press GO!

    Your Program:

    5 - The Ghost’s Trickier Trail

    When students are comfortable guiding the ghost to the sweets on the simple grid, it’s time for a trickier challenge!

    Now the ghost must find the sweets while avoiding spooky obstacles — pumpkins and spiders that block its path.

    The ghost can’t pass through them, so students will need to plan a safe route around the maze. Encourage the class to think carefully before pressing Go — remind them that just like coding, they should test, spot mistakes, and debug their instructions if the ghost gets stuck or bumps into something. Ghost Guide

    🎉 SUCCESS! 🎉
    Ghost Guide 🧭. Navigate the ghost (👻) to the sweets (🍬)! Walls (🎃 and 🕸️) are blocked.

    Your Program:

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