Hands up: if I roll this die once, how sure are you that a 6 comes up? Would you bet your break-time snack on it?
Some things always happen. Some never happen. Most things sit somewhere in between. Today we sort them.
Look at each one on the board. As the die is rolled again and again, watch the bars for each face grow. If the die is fair, no single face runs away with the game.
Now a spinner with four equal parts. Every part is the same size, so landing on any one is equally likely.
Last, a spinner with one giant part. Is that a fair spinner? Watch where it wants to land.
In your maths copy, write each of these events on its own line. Beside each one, mark it with a letter: C for certain, L for likely, U for unlikely, or I for impossible. Underline any you were unsure about.
Today we explore an unfair spinner. Half of it is red. A quarter is blue. A quarter is green.
We'll spin it many times and watch which colour grows the tallest bar. Before each run, say aloud which colour you think will win most.
We work through two chance jobs together at the board.
Place each event on the certain-to-impossible scale.
Sketch a fair spinner for red, blue and green so every colour has the same chance, then talk through a quick prize game on it.
If there is time, the stretch is to explain why, even after thirty rolls of a fair die, the six bars are almost never perfectly level.
Where does each event sit on the certain-to-impossible scale, and can you build a fair spinner?
['Task 1: sort the four events onto a certain → likely → unlikely → impossible line.', 'Task 2: design a spinner with three equal parts so each colour is equally likely, then play a quick prize game and check every player has the same chance.', "Stretch (if time): explain why a fair die's six bars are almost never perfectly level after thirty rolls."]
Ways to start:
Stretch:
Record: Sort cards on the board's scale line; sketch the fair spinner in the copy.
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