Here is a machine with its rule hidden behind a question mark. It has swallowed three numbers and spat three back out:
2 turned into 7. 5 turned into 16. 10 turned into 31.
What is the machine doing to every number that goes in?
Four hidden-rule machines are on the board, each showing a few pairs of what goes in and what comes out. For each one, look at how the output relates to the input and be ready to say what the machine is doing. Watch out — some machines do two things to the number.
Today we crack this hidden machine together: it turns 2 → 7, 5 → 16 and 10 → 31. We'll send fresh numbers through first — try 1, then 0, then 3 — and watch what comes out before anyone names the rule. Then we'll say the rule aloud and use Show rule to check.
In your maths copy, work out the rule for Machine A from Watch and Notice: 2 → 7, 5 → 16, 10 → 31. For each pair, write what the rule could be — 2 → 7 could be + 5 or × 3 + 1 — then test both on the next pair. Circle the rule you decide on.
Now we crack four hidden machines together. Each one is a little trickier than the last. Send a number through before you name the rule, build it on the buttons, and press Check.
Watch the last machine closely. It gives 1 → 6. Someone might guess + 5, because 1 + 5 = 6 — and that fits the first pair perfectly. But send a second number through: 3 gives 14, not 8, so + 5 is wrong. One pair on its own was not enough. We only knew for sure once we tried a second number.
You're previewing this lesson. Get full access to this lesson and hundreds more — each one ready to teach, with interactive activities, printable resources and pupil progress tracking built in.