Here is a small table. When 1 goes in, 4 comes out. When 2 goes in, 5 comes out. What do you think the machine is doing to each number? And if we put 3 in, what would come out?
Give five seconds of quiet think-time before any hands go up, then take two or three answers. Hold out for pupils naming what the machine does (adds 3) rather than just the next output.
Four machines on the board, each with its rule showing. The number that goes in is the input, and the number that comes out is the output. Watch a number go in one side and see what comes out the other. For the last machine, look at the table before I send the number through and be ready to say what will come out.
Today we work an 'add 5' machine together. We'll send these numbers through in turn: 3, then 6, then 9, then 0. Before each one lands in the table, say what will come out. Then we'll check the rule held for every row.
Undoing an 'add' means taking away.
Now let's go the other way. We know the output 8 sits in one row. What input made it? The machine added 5, so to get back we take 5 away: 8 take away 5 gives the input 3.
Talk this one through together — pupils take turns at the board and the class agrees or corrects out loud.
Set the rule to + 5. Send 3, 6, 9, then 0 — 0 is the one that catches people out: adding 5 to nothing still gives 5. After four rows ask does the same thing happen every time? to name the rule.
Then build the reverse on the board: point to the output 8, ask what went in to make that?, and show that taking 5 away undoes the add. This is the thinking pupils will need in the Class Challenge, so make it visible now.
In your maths copy, copy a two-column table headed input | output for the rule × 3. Write the rule at the top. The inputs below go in the input column; leave the output column blank and fill in all four outputs yourself.
Walk the room glancing at the rule written at the top and the outputs going down the column — this is whole-class copybook practice, not marking.
Some of these rules are hidden. We'll do four in order:
This is the practice round — pupils take turns at the board, check each answer, and the class confirms before moving on. Keep the board work brisk rather than over-explaining.
Push pupils to probe a fresh input before guessing the hidden rule, then build it from the operation and number buttons and tap Check. On the last one the machine gives the output and asks for the input — this runs the rule in reverse, just like we undid the + 5 machine earlier: for a times rule you divide the output by the rule number.
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