Here are three quick match-day stories. For each one, decide in your head: would you add, subtract, multiply or divide to answer it?
You don't have to work out the answers yet. Just say which operation each one needs, and which word in the story told you.
Read each story aloud and take one or two hands-up answers per story. Push for the reasoning: which word told you? Do not solve them yet — that is the whole point of today's lesson, so keep the beat to naming the operation only.
Give five seconds of quiet think-time before any hands go up.
The interactive shows five hurling word problems, one at a time. Read the words first and decide which operation each one is calling for before any numbers are touched. On the comparison one, predict whether you will add or subtract before you work it out.
Adding: club has 248 members, 137 more join. 'More join' means the groups combine, so add: 248 + 137 = 385. Underline the signal words before touching numbers.
Subtracting: Cork 24, Galway 18. Pause before the reveal, ask the class to predict add or subtract. 'How many more' catches people because it sounds like adding, but it means find the gap: 24 - 18 = 6.
Multiplying: 6 teams, 9 players each. Stress 'each' means equal groups. Ask why not just add 9 six times, to surface that multiplying is repeated addition made quick: 6 x 9 = 54.
Dividing: 45 sliotars shared equally into 5 nets. Link 'shared equally' to the sharing work from earlier lessons: 45 / 5 = 9 in each net.
Two steps: gate takings €175 Saturday and €168 Sunday, then €240 on jerseys. Work the add on the board first and box the total €343 (175 + 168). Only then subtract: 343 - 240, leaving €103. Say plainly we can't start step two until step one gives the total. The screen shows only the second step; work the first above it.
Finish on the signal-word summary. Add: altogether, in total, both, more join. Subtract: how many more, how many left, fewer, difference. Multiply: each, every, equal groups, rows of. Divide: shared equally, split equally, into equal groups.
Today we work through these match-day problems together, in this order, deciding the operation each time:
Before we touch the numbers, we name the signal words and choose add, subtract, multiply or divide. Then we build the number sentence and check it.
Then we try a two-step problem together: a stand has 8 rows with 40 seats in each row, and then 25 extra seats are added at the front. First we work out how many seats the rows hold, and only then do we deal with the extra 25.
This round is for talking it through together — pupils take turns at the board and the class agrees or corrects out loud.
The order builds on purpose: an 'altogether' add, then a 'how many more' subtract (the wrinkle from Watch and Notice), then an 'each' multiply, then a 'shared equally' divide. Ask a pupil to point to the signal word before choosing the operation. When the third problem lands on 'each', pause and ask why is multiplying faster than adding 30 four times?
The fifth problem is the two-step one. Do step one first on the board: 8 rows of 40 is a multiply, 8 × 40 = 320 seats. Box that total, then do step two: 25 extra seats added means add, 320 + 25 = 345. The interactive shows the step-two problem with 320 already given; step one is worked on the board above it. Say plainly: we could not add the 25 until we knew the rows held 320. Let a pupil build the add and press Check so the class sees the ✓.
In your maths copy, take these two problems one under the other. For each one, first write the operation symbol you chose (+, −, × or ÷), then write the full number sentence, and then solve it underneath.
Read each sentence back to yourself to check the operation matches the story.
Walk the room and glance at the operation symbol each pupil wrote before the number sentence — that choice is the thinking today, not the arithmetic. This is whole-class copybook practice, not marking.
Now a different kind of challenge: we are given some starter numbers and we choose our own operations to reach a target. Watch one first.
Reach 24 from 6, 4 and 20. Ask: which operation gets us close fast? 4 × 6 = 24 lands straight on it. There is often more than one route — 20 + 4 = 24 also works, using the 20 and the 4. So the same target can be reached two ways.
Now try these together:
See if you can find a second path to any target you reach.
This is a distinct skill from the signal-word work: here pupils choose operations to reach a target (learning goal 4, 'choose operations strategically'), instead of reading a story to find the operation. Model the first target (24) fully on the board before anyone works independently, showing both routes, so the new task type is demonstrated, not just launched.
Work the first two targets together as a class; leave the last two as optional stretch for the strongest pupils.
Worked routes so you can rescue a stalled class:
Ask which operation gets us close fast? and invite a second route once a target is reached.
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