I'm going to ask you three quick times-tables questions from tables you already know well. Hands up when you have the answer. What is 2 × 5? What is 5 × 5? What is 10 × 4?
Now the real question for today: which times table do you find the fastest to answer, and which one slows you down?
The interactive freezes three tables-race cards so we can look at them together. Watch how a fact you already know fast can carry you to a harder one. Have your quick facts ready.
Now we practise together on the board, with no timer. Pupils take turns to answer a short run of facts while everyone else checks each answer aloud. We go in order of difficulty: the easy 2s and 10s first, then the 5s, and last the trickier 3s and 4s, where the helper-fact trick helps most.
For the fast tables — the 2s, 5s and 10s — you just answer quickly; no helper needed. It is only when we reach the 3s and 4s that you whisper to yourself which helper fact could get you there.
In your maths copy, write the three facts you find hardest, one under the other. Beside each one, write a quick fact you already know that helps you reach it.
For example, if 4 × 7 is hard for you, write beside it 2 × 7 = 14, because four sevens is double that.
Now we race the timer. Pupils take turns at the board and the class calls whether each answer is right before we move on. We build up through the decks: first the 2s and 10s, then the 5s, then the 3s and 4s, and finally a mixed-tables deck where you never know which table is coming next.
Spot your helper fact before you answer — the mixed deck is where that trick really pays off.
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