Here is a pictogram where every single child needs their own symbol. The top row alone needs ten symbols, one for each child. That is an awful lot of drawing! What if one symbol stood for two children instead of one?
Each row shows one way the children in 3rd class travel to school:
Take two or three hands-up answers to how could we make this quicker to draw. Steer toward the idea of one symbol standing for two — do not confirm it yet, let the model step land it.
Here are three rows shown on the pictogram. Read the key first: one symbol stands for two. Count on in twos along each row. The last row is the tricky one: it has a half-symbol on the end.
We build these counts together on a key of two, in order: first 6, then 4, then 5 (the half-symbol one), then 7. One pupil comes up to build each row while the rest of us count on in twos aloud and check the row. Read the key before you start.
Talk this one through together — call up a different pupil for each count, and the rest of the class counts on in twos aloud as the symbols go down.
Before each reveal, ask the class to say what the row should show, so the watching pupils are working it out too. For 5 and 7, pause before the last symbol and ask whole one or half one? — that is where the odd number shows itself.
In your maths copy, write the key at the top: one symbol = 2. Then draw a row for a count of 6 and a row for a count of 7. Use a half-symbol on the row that needs one.
Walk the room glancing at the two rows — is the half-symbol on the 7 row and not the 6 row? This is whole-class copybook practice, not marking.
First we spot and fix one wrong row together. The key is two. A row is meant to show 7, but it has four whole symbols. Count in twos: that is 8, so it is one too many. Take one whole symbol off and put a half-symbol instead. Three wholes and a half make 7.
Then we work through these on a key of two, in order: fix a row, build a row for 10, fix a row (watch for the half-symbol), then build a row for 11. One pupil takes the board for each round; the rest of us work out or read the count in twos and agree the answer before we press Check. Each one is a step trickier than the last.
Error demo first on the board (not the interactive). Draw four whole symbols. Say the row should show 7, key of two.
Then the practice rounds on the interactive. Different pupil per round; class agrees before Check. Keep it brisk.
Slip to watch: counting each symbol as one, or putting a half on an even count.
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