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60 mins
Teacher/Student led
+90 XP

Test, Iterate and Present with Peer Feedback

Test your prototype against success criteria, gather peer feedback, make one improvement, and present your evidence of learning and iteration to the class.

Teacher Class Feed

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    1 - Getting Started ~5 mins

    Illustration for Getting StartedThink back to the user you designed for and the prototype your group made earlier in this project. What did you promise it would do? Today we find out for real. Does it actually work? Let's put it to the test, listen to another group, make it better, and show what we learned. Have your prototype and your Design Brief with your success criteria out on the desk, ready to go.

    2 - What We Are Doing Today ~5 mins

    Key point

    Engineers do not just build. They test against a plan, listen to others, and improve. Here are the three words we will use as we go. You will use each one at a different moment: success criteria when you test, iteration when you improve, and peer feedback when you swap prototypes with another group.

    ConceptWhy it mattersExample
    Success criteria — the clear things your design must do to count as workingWithout them you cannot say if the design passedA book stand must hold a book open and stand on its own without toppling
    Iteration — one improvement you make after testing, then you test againThe first try is rarely the bestAdding a wider base so a stand stops wobbling and tipping over
    Peer feedback — what another group notices, said kindly and usefullyA fresh pair of eyes spots problems you stopped seeingA partner group noticing the book slot is too narrow to hold the pages

    3 - Test Against Your Criteria ~12 mins

    Your PrototypeEval page should be on the desk in front of you — that is where you write everything down. Now test your prototype. Take each success criterion one at a time and check it honestly. Did it hold the weight? Did it stay dry? Did it fit the space? Write down exactly what happened — not what you hoped, what you saw.

    Key point

    Where a criterion has a number, measure it and write the number down. Test each thing twice so you can trust the result. If your two tests give different numbers, test one more time and record the middle number of the three. If a test is pass or fail rather than a number, just write pass or fail.

    4 - Record and Chart the Results ~5 mins

    Let's pool the results so we can talk about them together. If your group measured a number in the same test and same unit as another group (for example, grams held in a load test), we will type those numbers into the table on the board and turn them into a chart so we can compare fairly. If your group's test was pass or fail, or measured a different thing, you will say your result aloud and the class will discuss it — your group is still part of this step, we just talk about your result rather than chart it.

    Remember: a taller bar only means "more" of the same thing measured the same way. We are not racing each other. Every group tested a different design for a different user, so the important question is whether your design met your criteria.

    How did the like-for-like tests do?

    5 - Gather Feedback and Iterate ~18 mins

    Show your prototype to another group, and to your user if they are here. Ask them: what works well, and what could be better? Note the feedback on your PrototypeEval page.

    Key point

    Now pick just one improvement — the one the evidence and the feedback point to most clearly. Make that change to your design, then test the same criterion again. Did the change help?

    Pupil practice · Investigation Journal
    Module 5 · Engineering: Empathy, Prototyping and Iteration
    Lesson 35 · Test, Iterate and Present with Peer Feedback
    Download Investigation Journal sheet (PDF)
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