Intermediate
40 mins
Teacher/Student led
+80 XP

Game Showcase: Play, Evaluate, Improve

You will play each other's games, give specific feedback by naming one strength and one improvement, and then make and test one improvement to your own game based on the feedback received.

Teacher Class Feed

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    1 - Start ~4 mins

    Illustration for StartYou have built games in Scratch and in MakeCode Arcade. Today those games come off your screen and into other people's hands.

    You will play each other's games, give clear feedback, and then make one real improvement based on what you heard.

    2 - How Good Feedback Works ~6 mins

    Useful feedback is short and specific. For every game you give feedback on today you will say:

    • One strength: something that already works well (controls that feel fair, a clear goal, a satisfying win or lose moment, a clever idea).
    • One improvement: one concrete change that would make the game better (a bug to fix, a missing sound, a score that never resets, a level that is too hard or too easy).

    Vague praise such as "it's good" does not help the maker. Name the thing.

    Open one of the games you saved earlier so it is ready to share. If yours is missing, open the class sample or starter template your teacher shares so you still have a game to show.

    3 - Hands-on: Play and Evaluate ~13 mins

    In your group, take turns so every game gets played.

    1. The maker opens their game and stays quiet while the others play it for about 90 seconds.
    2. Each player then names one strength and one improvement for that game. Be specific.
    3. The maker writes both down (a short note is enough). Do not argue with the feedback yet.
    4. Rotate until every game in the group has been played and has feedback.

    By the end of this round you should have at least one strength and one improvement written for your own game.

    4 - Your Turn: Make One Improvement ~11 mins

    Pick one improvement from the feedback on your game and make it.

    Done looks like this:

    • You chose a single, specific change (not a full redesign).
    • You edited the game and ran it to check the change works.
    • If something broke, you used the debugging routine: read the symptom, find the block or line, form a hypothesis, test it.
    • You saved the improved game the way your teacher just said.

    If you finish early, test the change once more with someone from your group and ask whether the improvement landed.

    5 - Make Sense ~3 mins

    Pull back together. The useful feedback today was specific: it named a strength that already worked and one change worth making. The improvement that landed was the small, tested one, not a full rebuild.

    Evaluating each other's work, and acting on one piece of feedback, is how programs get better after the first version runs.

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