Advanced
60 mins
Teacher/Student led
+75 XP

Gravity, Falling and Air Resistance: the Spinner Fair Test

In this lesson you will plan and carry out a fair test using paper spinners to investigate how wing length affects fall time. Measure times with repeats, calculate averages and draw conclusions about air resistance from the evidence.

Teacher Class Feed

Load previous activity

    1 - Getting Started ~5 mins

    Illustration for Getting StartedWatch as I drop this paper spinner, then a crumpled ball of the same paper. Notice how slowly the spinner falls compared with the ball.

    Hands up: do you think bigger wings would make a spinner fall slower, faster, or the same?

    2 - Plan a Fair Test ~10 mins

    Today's words: air resistance (air pushing against a moving object and slowing it), gravity (the pull that brings things down), fair test (change one thing, measure one thing, keep the rest the same).

    Key point

    Our question: Does wing length change how long a paper spinner takes to fall?

    Five cards appear on the board: wing length, fall time, drop height, the paper, the paperclip. Call out which bin each belongs in: Change, Measure, or Keep the same. We agree the bins together before anyone writes.

    Tip

    Next beat: you get your Investigation Journal page. Default comparison is short vs long wings. On the page write the question, a prediction with a reason, what you change / measure / keep the same, your two wing sizes, and one trust check your group chooses (for example, how you will double-check drop height, or when you will discard a messy trial).

    Does wing length change fall time?

    3 - Make and Drop the Spinners ~24 mins

    Key point

    First, make two paper spinners that match your plan. Default pair: short vs long wings. Change only the wing length. Keep the paper, the paperclip and the fold the same. Use the fold steps on the board.

    Agree four roles in your group: dropper (releases the spinner cleanly from the height mark), floor-spotter (watches the floor and calls "stop" on first touch), timer (starts on release and stops on the spotter's call), recorder (writes each called-out time straight onto the Investigation Journal trials grid). If your group has only three people, the timer also records. Extra pupils beyond four watch that trial and swap into a role on the next pair of drops.

    Tip

    Drop each spinner from your station's height mark. Do each wing size at least twice. Write every raw time on the journal trials grid as it is called — do not wait until later. Groups work at the same time at the drop stations. Watch other groups when a station is busy, and be ready to say what you notice.

    4 - Record and Average ~6 mins

    Check your group's trial times are already on the Investigation Journal page. Do not drop again unless a time is missing and a station is free.

    Key point

    Work out a simple average for each wing size: add trial 1 and trial 2, then halve. Example on the board: 2.2 s + 2.6 s = 4.8 s; half of 4.8 is 2.4 s. If you only have one clean time for a wing size, write that time and note "one trial".

    5 - What Does the Evidence Show? ~10 mins

    Share your averages with the class. Which wing size took longer to fall? Did that match your prediction?

    Think of a sycamore key or a parachute — same idea as our wings. What does our evidence say the air is doing?

    Discuss: what force pulled the spinner down? What force slowed it? What would have made the test unfair?

    Pupil practice · Investigation Journal
    Module 3 · Energy and Forces: Moving Water, Circuits and Energy Issues
    Lesson 16 · Gravity, Falling and Air Resistance: the Spinner Fair Test
    Download Investigation Journal sheet (PDF)
    123learn · Online learning platform

    Unlock the full learning experience

    You're previewing this lesson. Get full access to this lesson and hundreds more — each one ready to teach, with interactive activities, printable resources and pupil progress tracking built in.

    Hundreds of curriculum-aligned lessons
    Interactive activities in every lesson
    Printable resources & progress tracking
    Copyright Notice
    This lesson is copyright of Coding Ireland 2017 - 2025. Unauthorised use, copying or distribution is not allowed.
    🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more