Your games, your website, your photos: the computer stores every one of them as 0s and 1s. Today you will encode a short message by hand, colour a tiny picture from a bit pattern, then decode someone else's bits back into letters and a drawing. By the end you will be able to explain how numbers, text and images all become binary.
Quick hook: hold up a phone photo or point at a game on the board and ask how does the computer actually store this? Take one or two guesses, then move on. No devices needed today: this is paper, pencils and a grid. Have scrap paper and a few spare pencils ready.
A bit is the smallest piece of data a computer can store. It is either a 0 or a 1. Everything a computer keeps is built from bits.
Numbers. Binary counts in powers of two. With four bits you can store the numbers 0 to 15 (for example 0001 = 1, 0101 = 5, 1111 = 15).
Text. Every letter is first given a number, then that number is stored as bits. Today you will use this short class code (not the full computer code, just enough to send a message):
Keep this tight: the making is the learning. Write the class code table on the board and leave it up for the whole lesson. Common misconception: students think computers "see" letters the way we do. Push the chain: letter → number → bits. Model one letter live on the board as the full chain, for example H → 8 → 1000, and point at each stage as you write it.
Do not introduce ASCII or file sizes unless a strong student asks; stick to the class code. Pixels come in the next content beat after they have practised text.
Work on paper. Keep the class code table where you can see it.
Done looks like: your message written as letters and as groups of four bits.
Circulate and check groups of four bits stay grouped; students often run bits into one long string and then cannot decode. If someone finishes early, challenge them to encode a two-word phrase with a space (0000) between the words.
Look-fors:
Images. A picture on a screen is a grid of tiny dots called pixels. In a simple black-and-white image, each pixel is one bit: 1 means colour it in, 0 means leave it blank. Line the bits up in rows and a picture appears.
Sketch a 4×4 grid live and colour two cells so they see a pixel light up from a 1. Point at the diagram: each cell is one pixel and one bit. Do not introduce RGB unless a strong student asks; stick to 1-bit pixels today.
Stay on paper.
Done looks like:
Suggested timing: about 4 minutes on the given grid, 5 on their own design.
If someone finishes early, offer an 8 by 8 grid for a clearer picture. Look-fors: grid coloured from the pattern, not freehand; their own design's bits match the squares they coloured.
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