
An action about a world challenge still has to land somewhere you can reach. Changing a rule in another country is not something a class can do on a Tuesday. Changing what people in this school or this place notice, say or do is.
A plan that survives names three kinds of work running side by side: finding things out, making something, and getting it in front of somebody. It also says what happens this week, what happens next, and what “finished” looks like. You will learn those tracks properly by placing real milestones on the grid next.
Open the pathway planner. The start is the option written in full on the board. The finish is the action done, with somebody outside the class having noticed.
First, in pairs for two minutes, jot one possible milestone for each of the three tracks. Support pairs may use a partially filled grid so every desk has cards ready.
Then, working as a class (teacher on the board, class calling the milestones), place cards across three tracks and three time horizons. Every square you can fill honestly gets a milestone. Empty squares are information: they show what you still have to invent.
When the grid holds a workable shape, freeze it. Write on the board, in plain words: who does each main job, the real dates, and the one sentence that means “this is done”. Finish with a sixty-second name-grab: every pupil or pair puts one initial next to a job before you leave the step. Empty jobs become the risk you carry into the next step.
Look at the plan you froze.
Where is the thinnest track? Where is the busiest week? Does the done-sentence describe a change somebody else could see, or only that the class finished a task?
Agree one risk that could stall this plan (a permission, a date clash, a job with no name) and the fix you will use if it happens.
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