A turn is how far something spins around a fixed spot.
Everyone stand up in a clear space. Watch me turn on the spot, then copy each turn with me. First we turn all the way around, back to where we started. Now a half turn. Now just a quarter of the way. Each time we stop, notice which direction you are facing.
Watch the arrow turn around the dot in its corner. It spins a quarter of the way, then halfway, then three-quarters of the way. Each of those turns goes clockwise, which means the way a clock's hands go. Look carefully: the arrow stays exactly the same size the whole time. Only the direction it points keeps changing. Be ready to say which way it faces after the half turn.
Now watch a second shape make a single half turn. Be ready to say which way it points when it stops.
In your maths copy, draw an arrow pointing up. Then, beside it, draw where the same arrow points after a quarter turn clockwise, after a half turn, and after a three-quarter turn clockwise. Remember, clockwise means the way a clock's hands go. You should end up with four arrows in a row.
Take your cardboard arrow with the pencil through one corner. When I call a turn, spin it around that fixed pencil point and tell me which way the tip now points. We work through these four in order:
Now for the tricky ones with your arrow. Work these in order, each a little harder. Try to predict the new direction before you turn.
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