You can already train a pose model. Today you will load that model into Scratch and build a space game you steer by leaning left and right.
Before you change anything, look at the plan for the rocket and stars. How do you think a tilt pose will make the rocket move?
Open the project you saved earlier (or start fresh in Stretch3 as guided). You will predict, build, run, and fix as you go.
Your pose-controlled space game has five parts:
If the rocket jitters or ignores you, it is almost always the confidence threshold or how often you are checking.
Go to https://stretch3.github.io/ and start a new Scratch project and delete the Cat sprite.
Then, add the TMPose2Scratch extension by clicking on the Extensions button at the bottom left corner of the screen and selecting TMPose2Scratch. This extension allows you to use Google Teachable Machine pose models in your Scratch projects.
When you add this extension, it will automatically try and use your computer's camera. If necessary, click on 'Allow' to give it permission to use your camera. You should see what the camera is showing in the stage area.
Scratch Extensions are additional sets of blocks that expand the capabilities of your Scratch projects. They allow you to:
When you add an extension to your project:
Add the Rocketship sprite to the project and then add the following code to it, to shrink it's size and position a the bottom center of the stage area.
when green flag clicked
set size to (40) %
go to x (0) y (-150)
To add a sprite from the sprite library follow these steps:
You can use search box or the filter links (Animals, People, Fantasy etc) to locate your sprite.
Now, let's set up the pose model that our project will use. Add the following new code to your sprite:
when green flag clicked
set size to (40) %
go to x (0) y (-150)
pose classification model URL [link to your model] :: extension
Put the link of your pose model into the pose classification model URL block.
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