You already know how to make things happen in Scratch: sequences, variables, loops, decisions, and fixing bugs. Today the question is different. How do you turn a fuzzy idea into a plan you can actually build?
You will meet four steps coders use to break a problem down, use them on a build you choose, and start that build in Scratch.
Coders use four steps of computational thinking to turn a big idea into something they can build. Meet each step on a worked example as you go.
Idea: a simple chase where your sprite catches another sprite and the score goes up.
That plan is short enough to build. Yours will be too.
Here is that plan as Scratch blocks. You are not building this one — it is the worked example, so you can see how the four steps turn into code:
when green flag clicked
set [score v] to (0)
forever
if <key (right arrow v) pressed?> then
change x by (10)
end
if <touching (Target v)?> then
change [score v] by (1)
broadcast [move target v]
end
end
Choose one build idea, or invent a close cousin of one of these:
Open Scratch. Reopen a project you saved earlier if it helps, or start a fresh one. If your saved project is missing, ask your teacher or begin a new project from your plan.
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