Today you will turn your bouncing ball into a finished animation. You will put the ball and the background on separate layers, change how fast it plays, and save it as a file anyone can watch.
First, open your bouncing ball from Part 1:
Download this bouncing ball (a .wick file with four frames). Open it the same way: click open at the top right and choose the file you downloaded.
Layers are like see-through sheets stacked on top of each other. Put things that move on one layer and things that stay still on another.
| Layer | What goes on it | Why |
|---|---|---|
| Top | The ball | It changes every frame |
| Bottom | The background | Drawn once, never redrawn |
Frame rate is how many drawings, or frames, play each second. With the same drawings, a higher frame rate plays faster and a lower one plays slower. If you add more drawings and raise the frame rate to match, the speed stays the same and the movement looks smoother. So smoother movement means more drawing.
Now put the moving ball and a still background on separate layers. Follow the steps below.
Now change the timing, save the file you can edit, and then make a file you can share.
| File | What it is for |
|---|---|
| .wick | Your editable project. Only Wick opens it. Keep this. |
| Animated GIF | Loops by itself, no sound. Good for posting. |
| Video (.mp4) | Plays anywhere and carries sound if you added any. |
There are two ideas to keep from today.
A GIF is the finished animation. The .wick file is the one you can still change later.
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